However, time is used here as a representation on it's own effect - it's about the difference between letting the pieces fall down, or making them fall faster with space bar. Time is a problematic affector with some puzzles, as time can have a quite large indirect effect on the puzzle, as the pieces keep falling down actions have to be made.Conditional is explained in parentheses in each case it appears.For example the first hit of a cascade is the original amount, second hit's score would then be 2x, third 3x, and so on. An increasing multiplier would then increase the multiplier each time the action was triggered. Multiplier means that instead of a bonus, you get the points of the triggering action multiplied.For example first bonus is 3 points, next one 4 points, third 5 points. Increasing bonus means that if the condition triggering the bonus happens multiple times via the same initial action, each time the bonus is triggered, it is larger than the previous bonus.No additional bonus means you do get the regular plus from the described action, but nothing more.This is used when the action just represents another action done differently, or only happens in combination of another action. Bonus is an additional increase to score.Large or small tells if the score is affected by a notable different amount than others.Note that where time decreases your puzzle score, actions that have no effect on their own will often indirectly affect your score because of wasted time. No effect means the action doesn't affect the puzzle score in any way.Minus means the action decreases the score.Plus means that this action increases the score in the puzzle.If you want to edit something in the chart and have a discussion to back it up, please also add the discussion in the "general discussion" section. If you have doubts about something in the chart, please start a discussion thread about it in Tips & Tricks and provide a link in the "open questions" section. Some carousing puzzles are intentionally left out, since their exact rules are already explained in detail in the game documentation:ĭrinking, Treasure Drop, Hearts, Spades, Poker. We're just guessing. :) Again, it's about the general idea, not whether it's exactly correct. Furthermore, many of these are very speculative, and only assumptions based on observation. They're just here to give a general idea. So any terms referring to amounts (such as "large") are possibly very inaccurate. The chart uses quite inexplicit terms for the amounts of effect, as there really is no reason to know (nor would the devs in their wisdom even tell) the actual numbers behind the puzzle. This chart is not about finding out the specifics, it's about knowing the rules. ![]() These are mentioned for the puzzles simply to draw attention what the goal for the puzzle is. ![]() Only those actions that really couldn't reasonably affect the puzzle are left out.Īs you can see from the chart, different puzzles have different "main mechanics" to get high scores. ![]() The idea is to map all meaningful actions, not only those that have an effect. As you know, there isn't a specific score in most puzzling, but the term is rather used here as a representation of how well you do in the puzzle. The following chart tries to map out all user actions and other affectors in Puzzle Pirate puzzles, and their effect on the "score" of the puzzle.
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